Feats

As characters in this campaign will stop gaining levels after 6, I will be adding some feats to give you a better selection to choose from.

Ability Training (General)
You spend time honing one of your Abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma.
Benefit: Choose one Ability; treat that Ability as having a +2 bonus to that Ability Score whenever you are making an Ability Check. This bonus does not count when making a skill check or for any other use of that ability.
Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability.

Ability Advancement (General)
Your training pays off, and one of your Abilities increases.
Prerequisite: Ability Training in the same ability.
Benefit: Choose one Ability. You gain a permanent +2 bonus to that ability. This bonus does nto stack with the benefit from Ability Training.
Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability.

Martial Veteran (General)
Prerequisites: Fighter level 6th.
Benefit: You may select feats with a requirement of up to fighter level 8, and with a Base Attack Bonus requirement of up to +8.
Special: A fighter may select Martial Veteran as one of his bonus feats.

Roguish Ability [General]
Prerequisite: Rogue 6
Benefit: You learn one rogue talent.
Special: This feat may be taken only once.

Barbaric Resilience [General]
Prerequisite: Barbarian 6
Benefit: You gain DR 1/—

Skill Beyond Your Years
Prerequisite: Level 6
Pick a skill. Your max ranks in that skill rise from Level to Level +3.

Holy Strikes [General]
Prerequisite: Paladin 6
Benefit: Your melee attacks are considered good for the purpose of overcoming damage reduction.

Unholy Strikes [General]
Prerequisite: Antipaladin 6
Benefit: Your melee attacks are considered evil for the purpose of overcoming damage reduction.

Mighty Wild Shape [General]
Prerequisite: Druid level 6
Choose 1 Huge animal. You can wildshape into that animal.

Bardic Inspiration [General]
Prerequisite: Bard level 6
The bonus granted by your inspire courage ability increases to +3.

Extra Domain Power [General]
Prerequisites: Wis 18 +, Cleric level 6, Knowledge (religion) 9 ranks, Skill Focus: Knowledge (religon)
Benefit: You gain the domain power of one additional domain associated with your deity. You may only take this feat once.

Extra Domain Access (General)
Prerequisities: Wis 18 +, Cleric level 6, Knowledge (religion) 9 ranks, Extra Domain Power, Skill Focus: Knowledge (religion)
Benefit: You gain access to the domain spell list of one additional domain assciated with your deity. This domain must be the same one as that chosen for the Extra Domain Power feat. You may only take this feat once.

Arcane Ritual Casting
Prerequisite: Caster Level 6, can cast Arcane spells, has been taught how to perform ritual casting by someone who already possesses the feat (this takes 10 days)
Benefit: You may perform Ritual Casting with Arcane spells.

Divine Ritual Casting
Prerequisite: Caster Level 6, can cast Divine spells, has been taught how to perform ritual casting by a deity who can grant the feat (this takes 5 days of meditation, and the learner takes 1 point of Con damage each day)
Benefit: You may perform Ritual Casting with Divine spells.

Swift Metamagic (Metamagic)
Prerequisite: Metamagic feats (see below), Caster Level 6
Benefit: When you take this feat, select a metamagic feat. As a swift action once per day, you may apply this metamagic feat to a spell you cast with no adjustment to the level of the spell cast.
Special: You must have a number of Swift metamagic feats equal to the level increase of your chosen metamagic, minus one, to take this feat. For example, Empower Spell, which boosts the level of a spell by 2, has a prerequisite of 1 Swift feat. Split Ray, which has an increase of 1, would have no prerequisites. This feat may be taken multiple times.

Caster Training (General)
You become a more accomplished spellcaster.
Requirements: Character level 6, caster level 1 or greater.
Benefit: Your caster level increases by 4, to a maximum of 6. Note this only affects Caster Level (i.e., more dice on your damage, no new spells or slots).

Expanded Knowledge (General)
Prerequisite: Character Level 6th
Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell known at any level you can cast from that class’s spell list.

Expanded Casting (General)
Prerequisite: Character Level 6th
Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell slot at any level you can already cast.

Step of the Wild
Prereq: Ranger 6
Benefit: You gain the Woodland Stride and Swift Tracking class abilities.

Wondrous Rings (General)
Prerequisites: 6th level, Craft Wondrous Item
Benefit: You treat rings as wondrous items for the purpose of meeting item creation prerequisites. You must still meet caster level requirements for any ring you create.

Feats

Katur TwilightAmory